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Author Topic: Welcome to Denver (OOC)  (Read 72621 times)

Bullet Sponge

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Re: Welcome to Denver (OOC)
« Reply #435 on: July 30, 2012, 03:49:22 PM »

What fun would it be to warn everybody?
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kv

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Re: Welcome to Denver (OOC)
« Reply #436 on: July 30, 2012, 08:08:03 PM »

Post is up- I think I got everyone caught up. Bull, if you want any more detail, I'll need an assenssing test.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

kv

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Re: Welcome to Denver (OOC)
« Reply #437 on: July 31, 2012, 07:51:23 PM »

Was it something I said?

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ruski

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Re: Welcome to Denver (OOC)
« Reply #438 on: July 31, 2012, 08:49:01 PM »

nope, just a busy week. I got my response up. I can 'castle a roll for you if you need one to talk Roger into taking cover with me while the angry ninja team slays everything in it's path.
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Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #439 on: July 31, 2012, 10:39:14 PM »

Just got back from vacation, I'll try and post something tomorrow.
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kv

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Re: Welcome to Denver (OOC)
« Reply #440 on: August 02, 2012, 11:22:57 AM »

Ingo, I was picturing the APC as the mobile Node, so if you wanted to hack that, it would be cool. Like I said, I want to give everyone a chance to test out their characters and figure out what they're good at (and errors of omission that they might have made- like Galbraith's lack of slings for his expensive guns).

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #441 on: August 02, 2012, 01:59:03 PM »

Roger!  I'll edit my post and hack the APC instead.
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Bullet Sponge

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Re: Welcome to Denver (OOC)
« Reply #442 on: August 02, 2012, 02:24:25 PM »

Logic dictates that after the impressive 1st shot bounced off the turret like an underfilled water balloon Galbraith would have decided against wasting a second shot. KV agrees (despite his talking smack about the slings and arrows of outrageous fortune or some such nonsense) and has agreed to allow Galbraith to change his 2nd simple action.

Thank you for your support.
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bull30548

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Re: Welcome to Denver (OOC)
« Reply #443 on: August 02, 2012, 04:13:28 PM »

See I don't see any room for improvement on this character really because he was almost straight out of the book combat mage the only thing I changed was a few of the skills and I gave him a bit more gear like foci which I now see was a grave error.

I shall begin work on my replacement character now because if I cast another spell of that power again I will end up out cold.  So I am going to try again from a different angle and make him a shaman.  I think the main problem here KV is that these guys are great practice for the guys with firearms but for me.  They are just walking tanks of death and destruction as my weapons (including magic) won't really hurt their feelings much less them.  Cause I doubt these guys have weak wills and are going to go pop when I throw magic at them.
« Last Edit: August 02, 2012, 04:16:50 PM by bull30548 »
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kv

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Re: Welcome to Denver (OOC)
« Reply #444 on: August 03, 2012, 11:08:58 AM »

Bull, let me take another look at your sheet- the math on that attack didn't seem quite right to me, and I'd like to make sure you have it right before we move on- we're waiting on actions for Yogi and BulletSponge anyway, so we have a little time.

I don't have books with me at work (oddly enough), but I should be able to look up the rules when I get home tonight.

Bull, would you prefer that I dissect the action here, send you a Private Message on this forum, or just edit your rolls in the IC thread?

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #445 on: August 03, 2012, 01:30:53 PM »

Edit as necessary KV but I forgot about the spellcasting focus so i keep the two and pass out.
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kv

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Re: Welcome to Denver (OOC)
« Reply #446 on: August 04, 2012, 12:55:53 AM »

Steps to Casting"
Quote
1. Choose the Spell you wish to cast at the target
The spell you're casting is Manabolt (SR4A, pg 204)
Type: M  Range: LOS  Damage: P  Duration: I  DV: (F/2)

If you wanted to trade your hard-target physical damage spells for stun spells, they work equally well, and with a little less burn on the brainpan. For Instance: Stunbolt (SR4A, pg 205)
Type: M  Range: LOS  Damage: S  Duration: I  DV: (F/2) - 1

Quote
2. Choose the Force for the spell, up to twice your magic rating
You chose Force 5, equal to your Magic Rating. I'm using the sheet here for reference.

Quote
3. Add you Magic to your pool
Magic 5

Quote
4. Add your Spellcasting to your pool
Spellcasting (Spec: Combat Spells) 5 (7)

Quote
5. Add the bonus for your mentor spirit to your pool, if applicable.
You don't have a mentor spirit, but this is one area where I think it would be beneficial- when I'm playing a mage, looking through the mentors and figuring out which ones would work and which ones wouldn't also helps me to get a handle on the character. Still, you have 12 dice at this point, not too shabby.

Quote
6. Add the bonus for a Spellcasting Focus to your pool, if it is of the correct type and you do not wish to save it to resist drain later.

You have a Spellcasting Focus (Combat) (Force 2). For bookkeeping purposes, I'm going to save that for Drain later.
You also have a Sustaining Focus (Health) (Force 2), which I would have recommended using to sustain your Increased Reflexes spell. More on that in a bit.

Quote
7. Subtract any Wound modifiers (or modifiers from sustained spells) from the pool.
Kinsey took 1 stun damage while casting Increased Reflexes at the start of combat. He's also sustaining Increased Reflexes for a -2 penalty, with no reason that I understand, so let's go ahead and move that to his Sustaining Focus.

Quote
8. Roll your pool dice, add up your Hits. If you glitch, tell the gamemaster.
Magic (5) + Spellcasting/Combat Spells (7) + Wound (-1) = 11 Dice
11d6.hits(5) → [5,1,6,1,4,2,4,6,5,3,6] = (5)
http://invisiblecastle.com/roller/view/3637966/

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9. Take the lesser of your Hits and the spell's Force; this is your Actual Hits Total.
In this case, the number of hits (5) is the same as the Spell's force (5), so there's nothing to worry about. Typically, you take the lesser of the two options, which gives a good reason to not just cast at low force and pump it up with a big dicepool.

EDIT: The max number of hits you can have on the test is equal to the spell's force.  For Force 5, you can have a maximum of 5 hits.  This prevents highly skillful (high sorcery skill) or highly powerful (high Magic rating) to cast a force 1 spell and disintegrate someone.  With a max dice pool of 12, in theory you could get all hits, which would mean at force 5 that would be 17 damage!!! So that's why this rule is in place, the max damage a Force 5 spell can do is 10, which is almost enough to kill someone outright if they fail resistance.
-Ingo


Quote
10. If the spell is resisted, and your target is living, the GM will roll resistance pool and subtract from your actual hits. If your target is non-living, the GM will compare your actual hits to the threshold. If your actual hits is reduced to zero or less (in the former case), or if your actual hits falls short of the threshold (in the latter case), skip to step 12.
Resistance for Mana spells is Willpower. If this had been a physical spell, not only would the target get to resist with Body, but he or she would also be allowed to use armor to resist damage.

EDIT: See SR4A pg203.  Direct Physical spells are resisted by Body only, not Body + Armor.  Direct Physical spells exist only in the astral plane, which is why they bypass armor.  Indirect Physical spells travel through the physical plane, essentially erupting from the caster (usually hands) and traveling to the target.  Anything in between the caster and target will get it (i.e. Armor).  These spells usually cause some kind of elemental damage which is detailed in the spell description.  For example, Flamethrower does fire elemental damage, which is resisted by half Impact armor.  The armor would then probably catch on fire afterwards.  These types of spells were called Elemental Manipulation spells in SR3.
-Ingo



 In this case, we're going to say you targeted one of the 'lowly normal' Red Samurai instead of the Lieutenant. The target has a willpower of 4, and will roll to resist damage normally.
4d6.hits(5) → [3,3,1,4] = (0)
http://invisiblecastle.com/roller/view/3637967/

Quote
11. Tell the GM your Actual Hits, and the Force of the Spell. Your GM will determine the effect of the spell.

The red samurai rolled a glitch on her Damage Resistance, so in addition to taking 5 boxes of damage, we'll say one of the target's implants stops working- 1d6 (5) so her Muscle Toner begins functioning ineffectively, and she loses 1 dice to Agility tests. We'll leave her at the same initiative, for the sake of bookkeeping, but she's going to regret that here in a little while.

Resisting Drain
Quote
12. Start a new pool, add your Willpower to it.
Willpower (4)

Quote
13. Add the Attribute that your tradition uses to resist Drain.
Kinsey is a straight-up Mage, and resists with Logic (3)

Quote
14. If you did not add your Spellcasting Focus rating to your spellcasting pool, add it now.

Here's your bonus (+2). That's why we saved it for later.

Quote
15. Roll your pool dice. Subtract one from the Drain Damage value for each hit.
Note that this pool is not reduced due to sustaining a spell or wound modifiers. This is important- and a detail I had missed before this game; damage resistance rolls are almost never subject to modifiers.

Anyway, Drain Value for Manabolt is F/2. Drain is rounded down (SR4a, pg 203, 'Drain Value'). Force 5 / 2 = 2.5 rounded down to 2. Kinsey needs to resist 2 drain.

Kinsey has Willpower (4) + Logic (3) + Sustaining Focus (2) = 9
9d6.hits(5) → [5,6,2,6,4,1,4,3,1] = (3)
http://invisiblecastle.com/roller/view/3637974/

Quote
16. If you did not reduce the Drain Damage value to zero, apply the damage to your condition monitor; physical if the force was greater than your Magic rating, stun otherwise.
Kinsey resist with zero drain, after inflicting 5 damage to a badass Renracu Red Samurai without breaing a sweat.
« Last Edit: August 04, 2012, 11:36:04 PM by Ingo Monk »
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #447 on: August 04, 2012, 07:47:32 AM »

Please see post in my character thread.

See I still having trouble wrapping my head around playing a mage.  The last game I played was heavily houseruled so I don't know if it was accurate.  Also the fact that I have a cube of dice that do really well.  I agree with the mathematical experts that no online dice roller or any random prediction designed for/by a computer is not truly random. 
« Last Edit: August 04, 2012, 02:43:41 PM by bull30548 »
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kv

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Re: Welcome to Denver (OOC)
« Reply #448 on: August 04, 2012, 05:28:31 PM »

Yeah, I hear that- mages were much more difficult to play in previous editions, and it's hard not to mentally jump the gun and apply some of those rules to this edition- I do it, too.

I'll punch your new build into Chummer, see what I get, but I think lowering the Magic rating of your character is a mistake. We could give him some more severe flaws, in order to get a few more points to leave his Magic where it was (around 5 or so is a good level), although a Mentor Spirit will also help.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #449 on: August 04, 2012, 08:21:59 PM »

New post in my character thread btw.  Anyway I just keep getting the feeling that mages are more designed to do recon than actual combat until they get some karma and let you have experience and get a grasp on your spells.
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