I pulled off two dice for the ambient backlight the mage is working with, if you need to pull off more, you can choose to take them from the right or the left, and just whittle down my dice-pool that way.
If I didn't need to loose any dice, you can give me the two dice back (roll them yourself and add any 5's or 6's to my measly 2 successes)
I doubt it'll make a ton of difference, and I doubt that it will change the glitch. (there were a lot of 1's in there) but it may make the difference between a glancing blow and a miss, if the mage has his dodge-on. Or, more hopefully; he'll be looking for the nearly passed out groggie that just tried to nuke his dream-catcher-necklace-wearing-hoop. *crosses fingers* LOL
Zone said something earlier about NPCing her if it came down to just her. If I was her PC, out of sight and out of mind, I'd keep my head down and my pistols ready. Then again; the entire point of the stuffer-shack scenario is a nice 'dry-run' to get the hang of the mechanics and try out your equipment/PC build.
for example: I'm currently regretting my choice to go with a single, difficult to kill with, crossbow. It looked cool on paper, and it did mostly work on that Orc (I think he glitched his damage resistance roll), but now my string broke and I'm going to have to be using the bolts as an improvised stabbing weapon. ... kinda wish I had a small pistol right about now. (looking at the micro-bolt clenched tightly in his hand and then at the crowd of angry bad-guys with guns)
It's like going into a fight with a ball-point-pen... better than poking your fingers into their eyes, but not much.