Hi all,
Been on a chargen binge the last week or so and it got me thinking (and now I'm on a tangent it seems).
In your games, how much cyber is 'acceptable' in social environments? Generally low essence characters are "more machine than man" so should be role played as much, but these days a low essence rating doesn't necessarily mean lots of cyber. On that line of thought, what if you make a character that has tons of bioware with no cyber but still as a low essence rating? That person is all meat and no metal, so should they be role played the same as a cybered-out razor boy? The rules say that should, but obviously we know better. How about genetic stuff they've introduced? It costs essence but the changes are inherent in your DNA? I know using essence to manage bioware and such makes it easier, but now I'm thinking the SR2 rules where your Body attribute governed how much bioware you could install made more sense. And the genetech stuff, it doesn't make sense to me that genetic changes to your DNA would change your essence, since essentially what's happening is that your new cells that get produced have slightly different instructions than the cell it replaced.
/tangent
And back on topic: generally what's your opinion on how much cyber a character can have before a Johnson will look at them differently?
Thoughts?