Map layout finished, version 0.5

I got the custom elements to work, and I'm layering in actors, scripts, triggers, and conversations; and can I just say, Events are awesome?
Edit: Ooh, I forgot to include the goodies I was working on!
Clerk randomly says 'Welcome to Stuffer Shack' when you approach the counter (just like in real life). You can get soykaf and starkaf (if you really want both), the matrix shop works, although I need to mess with the merchant image. The lockers in the employee lounge are accessible if you get back there, and each one has a uniform for a different archetype, so if you're a decker you can open one locker and get armor that works for you, shamans have one, street sam and adepts have another. I was pretty proud of myself on that.
I want to add an integer that tracks how much you "spent" at stuffer shack based on how many items you pick up.

I want to add a script that determines your karma value and adjusts the difficulty based on your level, so that the 200+ karma monster doesn't have to fight two weak gangers with baseball bats- he gets a full on gang war with Halloweeners and Ancients.

For funzies.
- Logain