Yeah, I usually find (the only module/campaign I tried to run my runners through was Super Tuesday) that if I steal an idea from a module, as poorly written as it might be, that I can spin that idea into it's own adventure or set of adventures, and work much better for player satisfaction. I mean, who knows your runners better than you do?
Unless you're running a new group, or the same group with totally different characters, who might act completly different or exactly the same as their predecessors.
-kv