Okay, so this is what I have down for actions so far:
First Action (pre-explosion)Drone: 16 @ 3 passes – blow up wall, enter combat, locate target
Scarlet: 16 @ 1 pass – perception check, looking for trouble
Sly: 15 @ 1 pass – runs toward food prep counter
Galbraith: 15 @ 1 pass – Gives armored jacket to Rastire
Dubois: 15 @ 1 pass (VR) – Dives prone, goes full VR
Kinsey: 12 @ 1 pass - Casts Increased Reflexes (takes 1 stun)
Round 1, IP 1Drone: 16 @ 3 passes – full auto wide burst on Rastire
Scarlet: 16 @ 3 passes – full-auto long burst, 14DV w/4 successes
Sly: 15 @ 3 passes – finish getting behind cover, buckle on gas mask
Galbraith: 15 @ 3 passes – retrieve pack, get shotgun
Dubois: 15 @ 3 passes (VR) – Brute-force attack on Drone Firewall
Kinsey: 12 @ 3 passes - Prone, movement
Round 1, IP 2Drone: 16 @ 3 passes – Full Auto Wide Burst on Scarlet (6DV, -1AP, 2 Successes, Wide Burst -5 dice for Scarlet's defense)
Scarlet: 16 @ 3 passes – Long burst, XX DV w/5 successes
Sly: 15 @ 3 passes – set up Laser Rifle
Galbraith: 15 @ 3 passes – Shotgun @ Drone; AP -1, DV 7 + 4 (vital area) + hits (3)
Dubois: 15 @ 3 passes (VR) – Jam on the Fly
Kinsey: 12 @ 3 passes - Get behind cover, ready pistol
Round 1, IP 3Scarlet: 16 @ 3 passes – reload, maybe move to cover
Sly: 15 @ 3 passes – call to his buddy, tell him to take cover.
Galbraith: 15 @ 3 passes – take a shot, drop gun and run for bag
Dubois: 15 @ 3 passes (VR) – continue hacking node
Red Samurai: 12 @ 3 passses - Enter combat
Kinsey: 12 @ 3 passes - Ready Counterspell, astral perception
Round 2, IP 1Scarlet: 16 @ 3 passes – From cover, lay down cover fire*
Sly: 15 @ 3 passes – Shootzor someone's face off
Galbraith: 15 @ 3 passes – Swap for sniper rifle
Dubois: 15 @ 3 passes (VR) – continue hacking node
Red Samurai: 12 @ 3 passses - chuck some grenades
** * WE ARE HERE * ***
Kinsey: 12 @ 3 passes - unclear
Kinsey, I have two opposite actions you have written, let me talk about both of them.
1) Almost unconciously shrugging his mage sight off he looks again and simply points his finger around the planter. Doc never got why he did it he didn't either but he still needed something to help 'focus his will' so to speak. Usually an open hand was all he needed for a manaball. But a manabolt is more like a firing a bullet. Thankfully it a lot more accurate than a gun and all that beautiful red armor did was absolutely nil. Also no need to advertise his entire arsenal in a night. Hell, his paycheck was going to be getting out alive. Also he wasn't sure on the range of how far from the two guys by the wall and the APC. And he really didn't want to piss off that elf. All that running through his head as he felt that magic bullet forming and then letting it fly.
We went through the rules on spellcasting, partially to sort through your action, and partially to work out the rules in my mind (and correct one of my own mistakes). As a result, Kinsey's spell did 10 damage (some of it resisted), and he took 0 damage from the drain. To be clear, this hasn't happened yet, because it wouldn't happen until after the Red Samurai threw their grenades.
2) The clink clink and sound of really large spinning coins makes Kinsey forgo valor and run like hell. Praying the whole way he doesn't just get shot in the back or the face by laser boy over there.
Yes and no. Taking full cover gives you additional dice for pretty much every defense, so does being prone. Breaking line of sight, however (like running the opposite direction) does actually stop counterspelling. Running is a good option, but you know what the map of McHughs is- where is Kinsey running to? There are four doors in this place- 1) the front entrance, 2) the men's room, 3) the ladies' room, 4) The Food storage/manager's office. Kinsey is currently between the two food prep counters, the only real cover in the entire McHughs restaurant.
I need a decision from Bull as to which action he wants to do, and then a new action for the next round.
I still need round 2.2 actions, so far I have this:
Posted actions for Round 2, IP 2:Scarlet: 16 @ 3 passes – Lay down more cover fire (ooc NPC mookness)
Sly: 15 @ 3 passes –
unknownGalbraith: 15 @ 3 passes – Aim, Fire (I'm assuming delayed action for the Red Samurai team that will eventually come through the doorway- since they're not there yet)
Dubois: 15 @ 3 passes (VR) – Continue hacking for account on Renracu APC node
Red Samurai: 12 @ 3 passses -
unknownKinsey: 12 @ 3 passes -
unknown That's what I have. Any mistakes? Feel free to discuss.
- kv