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Author Topic: Welcome to Denver (OOC)  (Read 54195 times)

kv

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Re: Welcome to Denver (OOC)
« Reply #555 on: October 09, 2012, 11:34:06 AM »

Most of the character classes in SR4 start out a little less awesome. In SR2, and even in SR3, it was possible to start out the gate as a former UCAS Navy Seal with his own helicopter. In SR4, you're lucky to have one skill that you're really good at, good luck getting multiple things that you're good at.

The upper limit is still the same- mages with centering, anchoring, masking- those dudes are going to rip your face off and dance around in your skin, and there's almost nothing you can do about it- but you don't start off a stone's throw from omnipotence, you're more like a long few days of hiking away.

I do appreciate the slower start for SR4, because there's less of a drop-off between people who know how to make a specialized character and new players just starting out. A little bit less of a learning curve, as it were. Or more, depending on how you look at it.

To make up for the slower pace of the game, and the longer timeline of PBP, I'm planning to 'make it rain' karma. No more only one per six months, or six per adventure- but an F-ton of karma, so that your characters progress at a rate that won't be described as 'glacial.'

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #556 on: October 09, 2012, 04:17:42 PM »

I'm not okay with how long it's taking.  Sheesh!
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bull30548

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Re: Welcome to Denver (OOC)
« Reply #557 on: October 09, 2012, 09:58:20 PM »

Sorry Ingo I just didn't want to screw up again and slow us down by a ton.

KV: Is it cool if I redo Kinsey again I think some folks made some good points like perhaps being less magic cannon and more pratical cannon.

Posted and ouch on me again.  If you like the links to the drain rolls I am posting them here.  I forgot the spellcasting focus so I just added 2 dice.  Doesn't help.
http://invisiblecastle.com/roller/view/3728708/
http://invisiblecastle.com/roller/view/3728716/
« Last Edit: October 09, 2012, 10:16:12 PM by bull30548 »
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kv

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Re: Welcome to Denver (OOC)
« Reply #558 on: October 10, 2012, 11:12:41 AM »

Ingo was just kidding, Bull.

Also, ouch on that manaball. They don't have anyone setting up counter-spelling, so they'll all get hammered with that blast. Unfortunately, you do too.

Feel free to adjust the 'current' Kinsey, the one that we've already adapted partially from the original. Swap spells out, adjust stats and skills, just don't jump concepts completely (human mage to troll physad to dwarf rigger, et cetera).

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #559 on: October 10, 2012, 01:19:27 PM »

Cool thanks KV yeah I am not going to completly jump concepts just going to rework the numbers a bit and well get away from blasting my head off when I cast a spell.  I might change the concept a little from history and what he does now.  If that is okay with you?
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Ruski

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Re: Welcome to Denver (OOC)
« Reply #560 on: October 10, 2012, 03:53:25 PM »

It shouldn't be too much of a deviation to throw in some grenade skills (get the pun? I'm awesome!!) Or a penchant for high explosives, or even a 2 in heavy weapons combined with some shield spells to re-direct the backlash... maybe a wind spell and some CS7 gas canisters?
Work smarter not harder.
If you need a background hook: have him spend some time in bollywood, special effects are all faked, and they just add the glimmer on top to make it "magic"... smoke and mirrors...
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kv

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Re: Welcome to Denver (OOC)
« Reply #561 on: October 11, 2012, 11:31:40 AM »

Oh- I should add, if you want to jump concepts (as explained before, human mage -> troll physad -> dwarf rigger), now would be the time to do it. It's easier to set up now than trying to throw a completely new character in once the missions get underway. So if you're extremely unsatisfied with your character and want to run screaming from the digital 'table,' go ahead and change.

I know I said that I don't like people hopping concepts, but I'd rather that you do it now during the 'back to the shack character check' and figure out what you want to play, as well as making sure that the concept works.

I should also say that new characters after this point aren't going to get the 'adjustment period' that I'm giving everyone. Back to the Shack (and the current scenario) are meant to be a 'training wheels: test out your character and make sure everything works' phase. If that new character somehow never managed to learn to be aware of his surroundings (i.e. you forgot Perception), then that's the penalty he'll have to learn to live with. No more swapping out spells and weapons after this point- once the missions start, you'll have to purchase contacts and haggle with those contacts to get gear, just like normal runners.

I'll be driving tonight, so I won't be able to post anything, but we'll see how Friday and this weekend go- it should be a little less hectic than my regular visits to CalFree.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #562 on: October 11, 2012, 03:59:12 PM »

I am trying to figure out some things.  One of them is to be more focused and I am looking for suggestions.  No offense KV but I am tired of blowing my head off.  I am thinking of being more of a conjurer than blaster that way I can have spirits do the casting and I just command and fire a gun.  I am open to suggestions though.
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Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #563 on: October 12, 2012, 05:37:04 PM »

Sorry Ingo I just didn't want to screw up again and slow us down by a ton.

Sorry, I was referring to how long it was taking for me to gain admin access to that APC's node.  I've spend 4 actions and an Edge point to try to gain access.  In total I've rolled 43 dice to try to get around what I assume to be 10-12 hits.  In theory I have have gotten 14+ hits already (assuming 1/3 success rate per die).
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kv

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Re: Welcome to Denver (OOC)
« Reply #564 on: October 15, 2012, 11:27:25 AM »

Ingo: I'll have to double-check my notes, see what I had as the node stats for the APC. I might have made a mistake, and you might already have your user account. It's still +3 for super-user, and +6 for admin, right?

Bull: I need to check the rules. I read over them this weekend, but my brain is a little fried (third trip to California in the last month! Woo!), so I'm not sure. I think we decided before and I had the gangers at Stuffer Shack resist the full amount, but the way I read the rules this weekend, the Red Samurai only need 2 successes to knock the manaball out (and avoid the '8 automatic damage' that comes with the spell hitting). On the plus side, you're not taking that 10 damage like they have the unfortunate opportunity to avoid, but if this wasn't consequence-free, you would probably need some minor brain surgery to get right with the world.

Assuming I'm not face-down in a ditch tonight, when I get home I'll try and update the map and put a post together.

  - kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

Ingo Monk

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Re: Welcome to Denver (OOC)
« Reply #565 on: October 15, 2012, 02:58:16 PM »

Ingo: I'll have to double-check my notes, see what I had as the node stats for the APC. I might have made a mistake, and you might already have your user account. It's still +3 for super-user, and +6 for admin, right?
Correct sir, it's node rating +6 for full admin rights.  I based that estimated number of hits required in my previous post on the assumption that the node would be rating 4 to 6 (with +6 would end up being 10-12 hits required).

I'm just not having luck with Invisible Castle haha :P
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kv

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Re: Welcome to Denver (OOC)
« Reply #566 on: October 16, 2012, 11:08:50 AM »



I made this for another game, but I was proud of it, and thought I would share. :D

  - kv
« Last Edit: October 16, 2012, 11:11:59 AM by Kid_Vid »
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #567 on: October 16, 2012, 11:13:08 AM »

Crap I think that a picture of what going to  become of us....
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kv

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Re: Welcome to Denver (OOC)
« Reply #568 on: October 16, 2012, 11:17:51 AM »

You're going to go to Riverside? I mean, it was the All-America City (1998), but I don't think there's a lot going on for the Inland Empire in 2070.

And don't worry, Bull, several of Kinsey's team-mates will probably survive.

  - Kv
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"There are three rules to surviving a gun fight.
1) Shoot First
2) Shoot More
3) Shoot last
   If you can do that, you can survive."
                                 -Samus Bravo
                                (Mercury's Father)

bull30548

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Re: Welcome to Denver (OOC)
« Reply #569 on: October 16, 2012, 12:01:40 PM »

If you haven't noticed the dice gods have not been favoring many of us lately.
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