Normally; that would be my 'price of admission' too.
asking an hour for someone to think up / roll up a PC in exchange for being able to run around in my 20 + hour investment of a run seems a small, but fair; fee.
There are of course special circumstances though.
We've got a couple of buddies that are more 'casual gamers', and who don't own the books or know the systems.
and again; if everything was equal, I'd probably just require the leg-work... but more and more as us in the group are entering our mid 30's it seems that if we want to be able to get together to game, we'll be lucky if two of the six of us have time available beforehand to make stuff.
so; our six hours every other month when the stars align gets dragged down to four... which is enough time for 'back to the shack', then someone gets called off by the wife or boyfriend, and we split off to our 400 mile radius.
So, for the good of the group; we typically work it out that whoever GM's, that's all they do. we have someone (the #2 person who has free time) make PC's based off of the input from the other parties, and cut out as much 'down time' before a run as possible.
This last run we did (Thanksgiving night actually) I was the GM. KidVid made the PC's for the group, and we actually ended up running about 8 hours. Got through back to the shack, and made it half way through a job. (to the pre-determined 'half way' stopping point)
I don't think we've been able to pull that off for several years.
*shrug*
but that's gaming with our particular tight group that we use to run with as teenagers, now trying to reconcile as adults (or our approximation of adulthood)
ahhh to be teenagers again.
"Just read the drekking books! There's only like five of them! I promise we'll stay with this system for at least three months."
-Ruski